Charles Martel Rok Talent Build
Charles Martel
Rarity: Legendary
France| The Immortal Hammer
Infantry | Garrison | Defense force
Summary
This commander is available in Tavern and shopping chests for any Kingdom.
- Legendary Infantry Commander, Charles Martel is i of the most defensive commanders in the game, both at Garrison and Open up Field.
- His talents and skills make him a Tank commander. It has a high defense force, fearsome for any enemy it faces, fifty-fifty any urban center it protects.
- Martel is a born defender in all his game modes, he will non be the perfect commander to apace defeat enemies in Open Field or Garrison, merely he will exist the perfect commander to defend each of these positions to which he is assigned.
- His role as a commander in both the Primary and Secondary game is excellent, he performs every bit a unique commander in his style thanks to the effectiveness he has in whatsoever situation or task that we assign him.
Advantages & Disadvantages
Advantages
- Infantry Commander with great defense and resistance, ideal for long battles.
- Its active skill absorbs big amount of impairment from our enemies, strong protection.
- His impeccable defense force is very effective in whatever form he uses (Garrison or Open Field).
- Boost and improve the defense of any structure it defends; this makes it a fearsome Garrison defender.
Disadvantages
- It is slow, information technology will exist slowed down in multiple means if we want to escape.
- It does not have an agile impairment skill; it just boosts the base harm of our infantry units.
- Martel has no talents or PVE skills, although he is resistant, he is non the one for this office.
- Does non take a healing factor for troops.
Charles Martel's Skills
Skill | Description |
Shield of Francia Active | Charles activates a shield that tin absorb massive damage for the next 4 seconds. Also increases troops' damage while the shield is agile. Upgrades:
|
Heavy Infantry Passive | Increases infantry units' defence force and health. Upgrades:
|
The Uncrowned King Passive | Increases watchtower defense and garrison impairment when this commander is serving every bit a garrison commander. Upgrades: Watchtower Defense Bonus 2% / 4% / half-dozen% / 8% / 10% Garrison Attack Bonus ii% / 4% / half-dozen% / eight% / 10% |
Martel's Counterattack Passive | Increases troops' counterattack damage. Upgrades: Counterattack Damage Bonus 10% / 15% / xx% / 25% / 30% |
Ascent from the Ashes Expertise | Increases infantry units' defense by 20%, health past 20%, and march speed by 20%. |
Recommended Charles Martel Talent Copse
Garrison Build
Our city in Rise of Kingdoms will be the main pillar of our development and our culture, it needs a "Defending Shield" that protects our resources and troops from any enemy. Charles Martel is one of the most important commanders in this task and the bearer of that "Defending Shield".
When choosing Martel as our Garrison defender, we must bear in mind that his talents are focused solely on this task, it will not exist a versatile talent assignment in Open Field or any other type of boxing, it volition merely be to exceptionally protect any Fortress or City thanks to these and a powerful Passive Skill "The Uncrowned King" that will effectively increase our defenses.
Garrison Talents
- Impenetrable Fortifications: When this commander is serving equally garrison commander, damage taken by the garrison from the attacking army is reduced past 6%.
- Empty Fortress Stratagem: While this commander is serving as garrison commander, increases dealt to attacking armies past 6%. Martel will hit our enemies fifty-fifty harder while commanding our Garrison.
- Impregnable: When this commander is serving as garrison commander, skill damage taken by the garrison is reduced by fifteen%. Excellent talent confronting loftier damage commanders in skills such as Genghis Khan, Saladin, Guan Yu, etc.
- Nowhere to Turn: When this commander is serving every bit garrison commander, grants an boosted six rage every time the metropolis is attacked. Our active skill volition take less cooldown thanks to this talent.
- Adamantine Walls: Increases watchtower defense past 15% when this commander is serving every bit a garrison commander. The Watchtower are the chief defense of whatever city in Rise of Kingdoms, with this talent we will enhance their defenses for greater durability when nosotros are being attacked.
- Metropolis Guardian: Increases watchtower assault by 15% when this commander is serving as a garrison commander. We will enhance the damage of our watchtower; the enemy casualties volition be much greater.
- Kings Guard: Increases garrison attack, defence and health by 3% when this commander is serving as garrison commander (no effect when garrisoning cities). Excellent talent to improve the defense, resistance and attack of our troops garrisoned in Fortresses and Flags. Emphasize again that it does non piece of work when we defend Cities.
- Know Thy Enemy: While this commander is serving as garrison commander, damage reduction event is enhanced by 9% if the garrison becomes surrounded. When more two attackers come later on Martel garrisoned in his defenses, he will have a damage reduction of 9%, very proficient.
- Divine Favor: When this commander is serving as garrison commander, gives the garrison a 10% chance to receive impairment-arresting shield (Impairment Factor 500) afterwards beingness attacked. A concluding talent that volition be by probability, however, it is worth this risk for the peachy assimilation of damage that we tin can take thanks to this new defensive skill.
Defense force Talents
Infantry Talents
- This time nosotros will not use any of the talents of "Infantry".
When taking into account these capabilities for our Build, nosotros must know that Martel will only be a defender of Cities, Fortresses and Flags, his skills and talents will brand this a respectable commander and hard to defeat in whatsoever of his defensive forms. He is undoubtedly one of the best Garrison commanders in the game and you should know how to accept advantage of him in this style.
Open Field Build
Martel every bit an infantry commander his talents in Open Field will be oriented to the defense force and resistance of his troops making this a Tank ground forces. Information technology has skills that greatly enhance the attack of our Infantry such as its active skill "Shield of France" which absorbs a certain corporeality of damage and in turn improves the attack of our units.
"Heavy Infantry" is a passive skill that will make Martel a very resistant commander to any blazon of damage thanks to the gains of of import statistics such as Defense and Wellness and his Ultimate skill "Rise from the Ashes" will make him a fearsome commander, whatever battle we confront in Open Field, exercise not fright, Martel's shield volition defend us.
Garrison Talents:
- This fourth dimension nosotros will not use any of the talents of "Garrison". These are focused on defending Cities, Flags and Fortresses.
Defense force Talents
Infantry Talents
Open Field will be 1 of our most frequent scenarios in Rise of Kingdoms, if we determine to play with Infantry Civilizations it is highly recommended to use Martel as a primary besides as secondary commander. His performance on the battlefield is magnificent and we will have some of the all-time infantry commanders in the game.
Best Commanders Pairings for Charles Martel
The all-time defensive couple, without a incertitude they can be "immortal" on the battlefield or defending some structure. Alexander's endurance with Martel is incredible. | |
If nosotros choose to defend Garrison, Constantine is one of the all-time options we have thanks to his excellent defensive skills and his great healing factor. | |
Smashing infantry commander who together with Martel volition be like "fingernail and flesh", their defenses and combined skills will make them a fearsome duo in both "Garrison" and "Open Field" | |
If nosotros cull to defend whatever structure or metropolis past betting everything until the final soldier, Wu Zetian is a practiced option thanks to its combination of skill between impairment and healing. | |
Archer commander, excellent in any form of play. Together with Martel they tin can be a murderous pair, the combination of both between defence force and assault is perfect! Any construction garrisoned by both volition be well insured. | |
Epic Commander. A good option for F2P with Martel. It has a great agile damage skill, plus its passives are fantabulous for leading infantry and defending structures. | |
1 of the best epic commanders in the game leading infantry, excellent aggressor and defender, his AOE skill can be very well used alongside Martel both to defend and to attack. |
Recommended Equipment for Charles Martel
Equipment | Delay time | Stats |
22 Days | Cavalry Defense +iii% Infantry Defense force +five% Archer Defense force +5% | |
3.5 Days | Infantry Health +2% Archer Defense +2% Damage to Barbarians +3% | |
14 Days | Infantry Attack +3% Archer Health +three% Commander EXP Gain +three% | |
xviii Days | Cavalry Health +2% Infantry Wellness +1% March Speed +3% | |
14 Days | Infantry Defence + 3% Archer Defence force +3% Commander EXP Proceeds +3% | |
15 Days | Cavalry Health +2% Infantry Defense +ane% March Speed +3% | |
Total | 86.5 Days | Attack + iii% + 2% Bonus Defense + nine% Wellness + 4% March Speed + 6% |
Charles Martel Rok Talent Build,
Source: https://www.rok.guide/commanders/charles-martel/
Posted by: brussnoweli.blogspot.com
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