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Destiny 2 Hunter Gunslinger Build

Solar 3.0 Hunter Builds for PVP and PVE

If you are reading this article I am assuming y'all play Hunter, and in that instance I accept good news for you lot!

With Solar three.0 Hunters are so hot right now, pun intended.

Of all the classes Hunters got the most beneficial changes and have the highest damage dealing super in the game.

To finish our introduction here I want to go over a few terms that apply to the new solar subclasses which you volition mention throughout this article.

solar hunter gunslinger

Solar Subclass Terms

Cure

A quick burst of healing. This heal is an instantaneous clamper of health that is returned.

Restoration

Health regeneration that occurs over a curt window of time continuously. This is like recovery, but is not interrupted past taking damage.

Radiant

A weapon damage increase, in PvP this is x% and PvE this is 25%.

Scorch

A debuff applied to a target in which they take fire harm. Scorch stacks up to 100 stacks. As stacks of scorch increases, the damage of the burn increases until 100 stacks of scorch are reached in which a target ignites.

Ignite

A large explosion of solar damage that affects nearby targets.

Now that you have your glossary of terms allow's get into the builds.

PvE Build Recommendations

In the current state of Solar 3.0 the hunter is best for dealing damage to bosses, so this build will lean into that, merely also have some of the other aspects that Solar three.0 has to offering.

Abilities

Super
  • Blade Avalanche – With solar 3.0 this super can deal the well-nigh damage in the game. You can melt bosses and high health enemies with an easy to apply super.
Class Ability
  • Gambler's Dodge – The effect that Gambler'south contrivance has on the neutral game is a lot more benign than the tiny DPS gain from Marksman's dodge. Use your contrivance if your melee ability is on cooldown to get it right dorsum to get pocketknife chains going.
Move Ability
  • Triple Leap – Spring is mostly preference, but I recommend triple spring equally it is the jump that gives the greatest ability for directional change and saving yourself in case you starting time to fall off an edge.
Melee Ability
  • Knife Trick – This ability can hit multiple targets and applies scorched. Under most weather condition you'll accept space knives due to aspects and fragments, and if y'all don't, contrivance past a target to get it right back.
Grenade Ability
  • Tripmine Grenade – It deals good scorch stacks and harm. Tin stick to targets to brand sure you get full impairment.

Aspects

Knock 'Em Down

This aspect increases the number of knives in Bract Barrage increasing the corporeality of damage the super does by roughly 50%. Not only does it give a huge boost to super harm, it refunds your melee attack off a melee attack impale when radiant. This is a must-take.

Gunpowder Gamble

The only downside is this attribute simply gives 1 fragment, but the power is far better than that of On your Mark. With just a couple knife or solar weapon kills you get this overpowered grenade which is skillful for single target damage and clearing groups.

Fragments

Ember of Torches

Using your melee against a combatant makes you and nearby allies radiant. Annotation that this isn't a impale, it's merely getting a hitting with your melee. With near infinite knives you essentially have an infinite 25% weapon damage bonus.

Ember of Solace

This increases the duration of radiant, meaning you can focus more on shooting your gun rather than refreshing your radiant vitrify.
Ember of Firmament: With classy restoration yous tin can easily get restoration on dodge, this fragment refreshes restoration on a kill. Meaning if you lot kill enemies chop-chop enough you can continue restoration up indefinitely.

Stat Prioritization

Mobility

This is the master stat to prioritize to decrease the contrivance cooldown equally much as possible. With the final cavalcade of the artifact is the Classy Restoration mod which will make you well-nigh invincible with high mobility.

Intellect

The super is still the star of the evidence here, and the college the intellect, the faster the super recharge charge per unit.

Recommended Exotics

Star-Eater Scales

This exotic can increase your super damage by a whopping 70% if it is fully charged from picking up orbs of light. This is the most recommended exotic as it maximizes your dominate burst damage.

Young Ahamkara's Spine

With this exotic you tin can opt to not use your guns.

young ahamkaras spine

You lot already have near-infinite knives, and with this you'll have near-infinite tripmine grenades as they will refund grenade energy with ability damage.

Wormhusk Crown

Dodging will act as if it has cure and restoration with this exotic equipped. Nice boost to survivability.

Recommended Mods

Harmonic Siphon

Orbs fuel the exotic Star-Eater Scales for increased super damage, and this modernistic lets you create orbs for yourself to charge up your stacks of Star-Eater Scales.

Classy Restoration

This season 17 antiquity mod is fantastic for hunters as information technology grants restoration on a contrivance. If played right the simply mode you tin die is getting one shot, or falling off the map.

Hands On

You get bonus super energy with melee kills. Call back how your super is really good and yous tin throw a lot of knives? Yes, this mod is a must-use to become your super dorsum very fast.

Font of Might

If using Xenophage, the solar harm friction match will allow you lot to deal bonus harm with Xenophage.

Utility Kickstart

With Swish Restoration dodging gives peachy survivability, this volition allow yous to contrivance even more than.

General Strategy

The boss damage portion of this build is rather easy. Once you lot have your supercharge upwardly Star-Eater Scales stacks by creating orbs using the Harmonic Siphon mod or picking upwards teammates' orbs.

During a dominate damage phase, use your maxed out super and bespeak and click at the boss. Afterwards using your super you can use your gunpowder grenade and weapons to bargain harm.


Exist sure to use your throwing knife before you lot start using weapons as that will use radiant for a bonus 25% to weapon damage.

As for the neutral game pocketknife trick can be refunded by killing enemies with information technology and keep up radiant to clear enemies faster. If you miss a knife, you can dodge about an enemy to get information technology back.

If you opt to use Immature Ahamkara's Spine, you lot can play with grenades as y'all tin with knife trick. Be sure to pay attention to your grenade slot for Gunpowder Take a chance to be agile and to utilize that on cooldown as y'all will go it back very quickly with your abilities.

Lastly with Swish Restoration, using your contrivance is a means of survivability and dodge should be used to stay alive when in problem.

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PvP Build Recommendations

In the new historic period of solar, the hunter doesn't take as clear cutting of a playstyle as the Void 3.0 version, but at that place are a lot of good neutral game elements to solar which this build will play around.

Abilities

Super
  • Golden Gun – Deadshot or Blade Barrage – The Deadshot form of golden gun gets 6 shots. The super nonetheless ane-shots an enemy, with the actress shots you have a wider margin of error and can counter other supers. Blade Barrage is good as a shutdown super and volition exist great for tiebreakers in Trials of Osiris as it can destroy a titan chimera and the cooldown is much less.
Grade Power
  • Gambler's or Marksman's Dodge – Either selection is practiced based on playstyle. If you lot detect yourself using knives often, go Gambler's, and if you find yourself using weapons in close quarter engagements, go Marksman's. Acrobat's Dodge has a absurd animation and gives radiant, but the x% damage bonus is non worth the much longer cooldown.
Movement Ability
  • Strafe Jump – This jump gives y'all the most forrard propulsion and makes you the fastest, speed is great to have for repositioning.
Melee Power
  • Lightweight Knife or Proximity Explosive Knife – Lightweight knife is great for a quick combo off of a shotgun or hand cannon shot and the explosive knife is fantastic for finishing an enemy behind cover who may be holding the angle with a shotgun.
Grenade Ability
  • Tripmine Grenade – These grenades deal a lot of impairment and are nifty for area denial. They can too exist used equally a more difficult to employ Gunpowder Gamble and can be shot out mid air to kill an enemy behind comprehend.

Aspects

Knock 'Em Down

This aspect increases the duration of your gilt gun to help you find more than targets and synergizes with Ember of Torches to go you radiant on a throwing knife hitting and refund your throwing knife on a throwing knife kill.

On Your Mark

The event of this Aspect is pretty bad in PvE, only is swell in PvP. Handling is an amazing stat to have, and with this Aspect you get a massive boost to handling and reload on contrivance as yous can see from the ADS and weapon swap speed in the clip, too as three Fragments to play with.

Gunpowder Take chances doesn't have the aforementioned boom in PvP and is harder to become equally quickly as in PvE then information technology is not existence used here.

Fragments

Ember of Torches

This is the aforementioned every bit PvE where a hitting, not a impale gives radiant, which in PvP is a 10% weapon damage buff.

Ember of Solace

This increases the duration of radiant, so you can take more advantage of the damage buff.

Ember of Singeing

This gives back dodge energy when yous apply scorch to enemies. This can be the difference between an extra dodge or two in a damage phase for a free reload. As well lets you dodge more oftentimes to clear out lower health enemies faster.

Ember of Benignancy

Applying restoration, radiant, or cure to an ally gives yous faster power regeneration of all abilities but your super. This can be activated with an enemy nigh you when yous get a knife hit.

Ember of Searing

This gives a recovery bonus and helps you get back throwing knife by refunding melee energy on a scorched target kill, which is essentially a target touched past your abilities.

Stat Prioritization

Mobility

Endeavor your all-time to get this to 100 to get your dodge equally quickly back as possible. With classy restoration and Wormhusk Crown your dodge allows yous to stay in or reengage during fights very easily giving you the upper paw in a duel.

Bailiwick

Your grenade is the one ability yous may have some trouble getting back through your build, so that can be supplemented by a better subject field stat, as information technology is a very stiff ability in your kit.

Recommended Exotics

Wormhusk Crown

This is a meridian tier PvP exotic considering of the quick health boost which can plough a fight around.

Young Ahamkara'due south Spine

This exotic gives a large buff to tripmines increasing their ability for expanse denial equally they have a lot of health, last longer, don't damage you, and assist refund their own energy.

The Sixth Coyote

Not as highly recommended as the others, but depending on if y'all are using classy restoration you get 2 dodges to use the extremely strong mod.

Recommended Mods

Swish Restoration

This season 17 artifact mod is fantastic for hunters every bit information technology grants restoration on a dodge. If played right the only way you can die is getting ane shot, or falling off the map.

Utility Kickstart

With Classy Restoration dodging gives great survivability, this will allow you lot to dodge even more.

Fastball

This modern is preference-based, but it tin can make getting your trip mine into certain spots much easier due to the throw trajectory of your grenades.

Full general Strategy

This class has a potent neutral game and abilities that weave into gunplay seamlessly. Something to have note of is that your abilities bargain a lot of damage. The trip mine grenade or throwing pocketknife can be combined with a manus cannon body shot for a kill.

The trip mine grenade is a great way to initiate a fight when y'all know an enemy is rounding a corner or is backside cover. One time a fight is initiated take reward of your contrivance and loftier handling to heal and quick swap between weapons for outburst damage.

Not only are your grenade and throwing knife a great manner to initiate a fight on an enemy behind cover, but are a bang-up way to end a low health enemy behind cover due to their area of effect damage and because yous can shoot them to detonate them rapidly before an enemy can react.

Scorch is the nemesis to those with high recovery, every bit applying tick impairment prevents an enemy from recovering, assuasive you to press an enemy because you volition recover your health dorsum before they can.

Lastly, the dodge gives and so much if using Wormhusk Crown and Swish Restoration. If so, contrivance gives a outburst heal, restoration, your melee back if close to an enemy, reload speed, and treatment and then high that playing other classes will feel and then sluggish in comparison.

Closing Thoughts

Hunter got the best of solar iii.0 and is strong in both PvE and PvP. The classy restoration modernistic alone puts solar hunter at the top of content.

Just even once that mod sunsets after Season 17, the class will still accept strong merits due to its massive PvE harm and well-rounded kit in PvP. Be sure to take advantage of this class while information technology'south hot.

Thanks for reading! Check out our other Destiny 2 class guides hither.

Destiny 2 Hunter Gunslinger Build,

Source: https://mobalytics.gg/blog/destiny-2/solar-hunter-builds/

Posted by: brussnoweli.blogspot.com

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